Wednesday, January 29, 2014

Free Choice - Brink Revolution

In the early months of 2011 a small gaming company named Splash Damage, and a larger company named Bethesda teamed up to release a video game called Brink. Set in the massive utopian city known as the Ark, Brink places the gamer right between two factions fighting for control of their floating home. The Resistance is made up of the lower end of the Ark's society; maintenance and dock workers who have begun to question why the rest of the Ark lives so lavishly, leaving so little for the rest of them. Leading these rag tag fighters is the man known as Joseph Chen, he helped design and build the Ark and feels as though the higher society is oppressing "his people". On the flip side of the coin we have the Security, the elite trained task force used by the Ark to keep order. Lead by the ruthless Captain Mokoena, the Security is fighting to stomp out the growing fire of resistance. 

The game allows players to choose which side to fight for, with or against the revolution, and has a unique style of character customization as well as a very interesting art style. A large part of Brink revolves around a type of movement called parkour, or extreme running. The concept of parkour is very simple, to get from one destination to the next in the most effective way possible using only your body and the environment. This can include running, jumping, swinging, or climbing over obstacles. To better adapt this style of movement into the game, Brink gives characters access to three different body arch-types. The heavy body type is high in muscle mass and low in mobility, allowing for little to no parkour abilities however giving access to powerful heavy weapons. The light body type offers very little in the way of muscle yet allows the character to move through the map at increased speeds and climb most objects to gain an advantage over the opposing players. The third body type lies in the middle of both, allowing for a balance between weapons and free running abilities. With these three arch-types Brink offers players a chance to experiment with different ways to fight and either save or destroy the floating city.

Looking beyond the free running aspect, the background of this game offers a valid question for characters to ponder, which side is the "good" side. Both sides have a reason to fight and a goal they strive for, but whose is correct? Those fighting to bring stability and order, or those fighting to save what little they have left?